Another example would be putting all your dialogue into a spreadsheet and using a script to read your dialogue, then if you want to use a translation of the same conversation, just use a different column of the spreadsheet. You can save yourself time if you have some foresight and make a component out of your buttons with a parameter of a scene instead of copying and pasting the same thing each time. I’m sure there are plenty of game devs here that aren’t very programming savvy that have created games before but even for small things like a really neat menu you’ll need to learn at least a little programming. Now, the reason why I say you should really learn programming is because it will give you a better idea on how to organize your files, how to optimize your game, and make sure that you have consistent bugs you can diagnose as opposed to bugs which are very random and hard to replicate, which will be harder to fix because you won’t know where they are. If you’re just here to make games for fun and they’re small in scale, then I’d say it’s pretty fun to use for the limited amount of time I’ve seen in the engine so far. Super beginner in godot, but programmer here.Īs much as I hate to say it, you should really learn to code or at least the soft concepts of programming before you make a bigger game. Poly Haven – CC0-licensed panorama skies.CC0 Textures ⋅ ⋅ Poly Haven – CC0-licensed PBR materials.
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